Dragon, Sand Wyrmling (CR 2)
Tiny Dragon (Earth)
Alignment: Always chaotic neutral
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, keen senses, and tremorsense 60 ft.
AC: 16 (+2 size, +4 natural), touch 12, flat-footed 16
Hit Dice: 3d12 (19 hp)
Fort +3, Ref +2, Will +2
Speed: 30 ft., burrow 20 ft., fly 80 ft. (average)
Space: 2 1/2 ft./5 ft.
Base Attack +3; Grapple +5
Attack: 1 bite +5, 2 claws +0, 2 wings +0
Damage: 1 bite 1d4+0, 2 claws 1d3
Special Attacks/Actions: Breath weapon 1d4 (DC 11)
Abilities: Str 10, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Special Qualities: Immunity to fire
Feats: #Feats: 2
Skills: Skill points: 6
Advancement: 4-5 HD
Climate/Terrain: Warm Deserts
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure: Double Standard
Breath Weapon (Su): A sand dragon has one type of breath weapon, a cone of grit similar to a flaywind.
Skills: Concentration, Hide, Intimidate, Listen, Move Silently, Sense Motive, Spot, and Survival are considered class skills for sand dragons.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.