Dragon, Sand Very Young (CR 3)
Small Dragon (Earth)
Alignment: Always chaotic neutral
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, keen senses, and tremorsense 60 ft.
AC: 18 (+1 size, +7 natural), touch 11, flat-footed 18
Hit Dice: 6d12+6 (45 hp)
Fort +5, Ref +3, Will +4
Speed: 30 ft., burrow 20 ft., fly 120 ft. (poor)
Space: 5 ft./5 ft.
Base Attack +6; Grapple +3
Attack: 1 bite +8, 2 claws +3, 2 wings +3
Damage: 1 bite 1d8+1, 2 claws 1d6, 2 wings 1d4
Special Attacks/Actions: Breath weapon 2d4 (DC 14)
Abilities: Str 12, Dex 11, Con 13, Int 10, Wis 12, Cha 10
Special Qualities: Immunity to fire
Feats: #Feats: 3
Skills: Skill points: 6
Advancement: 7-8 HD
Climate/Terrain: Warm Deserts
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure: Double Standard
Breath Weapon (Su): A sand dragon has one type of breath weapon, a cone of grit similar to a flaywind.
Skills: Concentration, Hide, Intimidate, Listen, Move Silently, Sense Motive, Spot, and Survival are considered class skills for sand dragons.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.