Dragon, Sand Juvenile (CR 7)
Medium Dragon (Earth)
Alignment: Always chaotic neutral
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, keen senses, and tremorsense 60 ft.
AC: 23 (+13 natural), touch 10, flat-footed 23
Hit Dice: 12d12+24 (102 hp)
Fort +12, Ref +5, Will +10
Speed: 30 ft., burrow 20 ft., fly 120 ft. (poor)
Space: 10 ft./10 ft.
Base Attack +12; Grapple +15
Attack: 1 bite +15, 2 claws +10, 2 wings +10, 1 tail slap +10
Damage: 1 bite 2d6+3, 2 claws 1d8+1, 2 wings 1d6, 1 tail slap 1d8
Special Attacks/Actions: Breath weapon 6d4 (DC 18)
Abilities: Str 16, Dex 11, Con 15, Int 12, Wis 16, Cha 14
Special Qualities: Immunity to fire, Haboob
Feats: #Feats: 5
Skills: Skill points: 18
Advancement: 13-14 HD
Climate/Terrain: Warm Deserts
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure: Double Standard
Breath Weapon (Su): A sand dragon has one type of breath weapon, a cone of grit similar to a flaywind.
Spell-Like Abilities: At will - haboob.
Skills: Concentration, Hide, Intimidate, Listen, Move Silently, Sense Motive, Spot, and Survival are considered class skills for sand dragons.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.