Dragon, Red Young (CR 6)
AC: 21 (-1 size, +12 natural), touch 9, flat-footed 21
Hit Dice: 13d12+39 (124 hp)
Fort +11, Ref +8, Will +9
Speed: 40 ft., fly 150 ft. (poor)
Space: 10 ft./5 ft. (10 ft. with bite)
Base Attack +13; Grapple +24
Attack: 1 Bite +19, 2 claws +14, 2 wings +14, 1 Tail Slap +14 melee; Breath +19 ranged
Damage: 1 bite 2d6+7, 2 claws 1d8+3, 2 wings 1d6+3, 1 tail slap 1d8+10, Breath weapon 6d10 (19)
Special Attacks/Actions: Breath weapon
Abilities: Str 25, Dex 10, Con 17, Int 12, Wis 13, Cha 12
Special Qualities: Fire subtype, CL 1st, Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells
Feats: #Feats: 5
Skills: Skill points: 19 and plus Jump 13
Advancement: 14-15 HD (Large)
Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Double Standard
Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire (6d10 damage, Reflex save for half damage DC 19). Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. If the dragon has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Locate Object (Sp): The dragon can use this ability as the spell of the same name, 3 times per day.
A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.