Dragon, Green Wyrmling (CR 2)
Small Dragon (Air)
Alignment: Always Lawful Evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
AC: 15 (+1 size, +4 natural), touch 11, flat-footed 15
Hit Dice: 5d12+5 (37 hp)
Fort +5, Ref +4, Will +4
Speed: 40 ft., fly 100 ft. (average), swim 40 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +2
Attack: 1 Bite +7, 2 claws +2 melee; Breath +7 ranged
Damage: 1 bite 1d6+1, 2 claws 1d4+0, Breath weapon 2d6 (13)
Special Attacks/Actions: Breath weapon
Abilities: Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10
Special Qualities: Acid immunity, water breathing
Feats: #Feats: 2
Skills: Skill Points: 30
Advancement: 6-7 HD (Small)
Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary or clutch (2-5)
Treasure: Double Standard
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas (Reflex save for half damage DC 13) 2d6 acid damage. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).