Dragon, Green Very Young (CR 3)
Medium Dragon (Air)
Alignment: Always Lawful Evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
AC: 17 (+7 natural), touch 10, flat-footed 17
Hit Dice: 8d12+6 (68 hp)
Fort +8, Ref +6, Will +6
Speed: 40 ft., fly 150 ft. (poor), swim 40 ft.
Space: 5 ft./5 ft.
Base Attack +8; Grapple +10
Attack: 1 Bite +10, 2 claws +5, 2 wings +5 melee; Breath +10 ranged
Damage: 1 bite 1d8+2, 2 claws 1d6+1, 2 wings 1d4+1, Breath weapon 2d6 (16)
Special Attacks/Actions: Breath weapon
Abilities: Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10
Special Qualities: Acid immunity, water breathing
Feats: #Feats: 3
Skills: Skill Points: 48
Advancement: 9-10 HD (Medium-size)
Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary or clutch (2-5)
Treasure: Double Standard
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas (Reflex save for half damage DC 16) 4d6 acid damage. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).