Dragon, Green Adult (CR 12)
Huge Dragon (Air)
Alignment: Always Lawful Evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
AC: 27 (-2 size, +19 natural), touch 8, flat-footed 27
Hit Dice: 20d12+100 (230 hp); DR: 5/magic
Fort +17, Ref +12, Will +15
Speed: 40 ft., fly 150 ft. (poor), swim 40 ft.
Space: 15 ft./10 ft. (15 ft. with bite)
Base Attack +20; Grapple +36
Attack: 1 Bite +26, 2 claws +21, 2 wings +21, 1 Tail Slap +21 melee; Breath +26 ranged
Damage: 1 bite 2d8+8, 2 claws 2d6+4, 2 wings 1d8+4, 1 tail slap 2d6+12, 1 crush 2d8+12, Breath weapon 2d6 (25)
Special Attacks/Actions: Breath weapon, fear (DC 23), SR 21
Abilities: Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Special Qualities: Suggestion, Acid immunity, water breathing, CL 5
Feats: #Feats: 7
Skills: Skill Points: 180
Advancement: 21-22 HD (Huge)
Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure: Double Standard
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas (Reflex save for half damage DC 25) 12d6 acid damage. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).