Dragon, Gold Wyrmling (CR 4)
AC: 17 (+7 natural), touch 10, flat-footed 17
Hit Dice: 8d12+16 (68 hp)
Fort +8, Ref +6, Will +8
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft.
Space: 5 ft./5 ft.
Base Attack +8; Grapple +11
Attack: 1 Bite +11, 2 claws +6, 2 wings +6 melee; Breath +11 ranged
Damage: 1 bite 1d8+3, 2 claws 1d6+1, 2 wings 1d4+1, Breath weapon 2d10 (16)
Special Attacks/Actions: Breath Weapon
Abilities: Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14
Special Qualities: Fire subtype, water breathing, polymorph self
Feats: #Feats: 3
Skills: Skill points: 22 and plus Jump 8
Advancement: 9-10 HD (Medium-size)
Climate/Terrain: Any land and underground
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Double Standard
Breath Weapon (Su): A gold dragon has two forms of breath weapon, a cone of fire (2d10 damage, Reflex save for half damage DC 16) or a cone of weakening gas. Creatures within the latter must succeed at a Fortitude save (DC 16) or take 1 point of temporary Strength damage. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. If the dragon has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Alternate Form(Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. A dragon can remain in its animal or humanoid form until it wishes to assume a new one or return to its natural form. A true seeing spell or ability reveals the creature's natural form. A creature using alternate form reverts to its natural form when killed, but separated body parts retain their shape. A creature cannot use alternate form to take the form of a creature with a template.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).
A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.