Dragon, Gold Ancient (CR 23)
AC: 40 (-4 size, +34 natural), touch 6, flat-footed 40
Hit Dice: 35d12+315 (542 hp); DR: 15/magic
Fort +28, Ref +19, Will +28
Speed: 60 ft., fly 250 ft. (clumsy), swim 60 ft.
Space: 20 ft./15 ft. (20 ft. with bite)
Base Attack +32; Grapple +60
Attack: 1 Bite +47, 2 claws +42, 2 wings +42, 1 Tail Slap +42, 1 crush +42, 1 Tail sweep +42 melee; Breath +47 ranged
Damage: 1 bite 4d6+15, 2 claws 2d8+7, 2 wings 2d6+7, 1 tail slap 2d8+22, 1 crush 4d6+22, 1 tail sweep 2d6+22, Breath weapon 20d10 (36)
Special Attacks/Actions: Breath Weapon, fear (DC 36), SR 30
Abilities: Str 43, Dex 10, Con 29, Int 28, Wis 29, Cha 28
Special Qualities: Sunburst, Geas/quest, detect gems, Luck bonus, Bless, Fire subtype, water breathing, polymorph self, CL 15 *Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells
Feats: #Feats: 12
Skills: Skill points: 321 and plus Jump 35
Advancement: 36-37 HD (Gargantuan)
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure/Possessions: Double Standard
Breath Weapon (Su): A gold dragon has two forms of breath weapon, a cone of fire (20d10 damage, Reflex save for half damage DC 36) or a cone of weakening gas. Creatures within the latter must succeed at a Fortitude save (DC 36) or take 10 points of temporary Strength damage. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. If the dragon has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).
Alternate Form(Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. A dragon can remain in its animal or humanoid form until it wishes to assume a new one or return to its natural form. A true seeing spell or ability reveals the creature's natural form. A creature using alternate form reverts to its natural form when killed, but separated body parts retain their shape. A creature cannot use alternate form to take the form of a creature with a template.
Frightful Presence (Ex): A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 300 feet are subject to the effect if they have fewer HD than the dragon (35).
A potentially affected creature that succeeds at a Will save (DC 36) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
Dragons ignore the frightful presence of other dragons.
A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.