Dragon, Faerie (CR 6)
Alignment: Always chaotic good
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., low-light vision, scent, Listen +14, and Spot +14
Languages: Draconic and Sylvan
AC: 19 (+1 size, +4 Dex, +4 natural), touch 15, flat-footed 15
Hit Dice: 8d12+6 (58 hp)
Fort +7, Ref +10, Will +9
Speed: 30 ft., fly 100 ft. (perfect), swim 30 ft.
Space: 5 ft./5 ft.
Base Attack +8; Grapple +5
Attack: Bite +13 melee
Full Attack: Bite +13 melee and 2 claws +8 melee
Damage: Bite 1d6+1, claw 1d4
Special Attacks/Actions: Breath weapon, spell-like abilities
Abilities: Str 13, Dex 18, Con 12, Int 15, Wis 17, Cha 16
Special Qualities: immunity to magic sleep effects and paralysis, SR 18, water breathing
Feats: Flyby Attack; Improved Initiative; Weapon Finesse
Skills: Bluff +14, Diplomacy +7, Disguise +3 (+5 acting), Hide +19, Intimidate +5, Knowledge (nature) +13, Listen +14, Move Silently +15, Sense Motive + 14, Sleight of Hand +17, Spot +14, Survival +3 (+5 in aboveground natural environments), and Swim +1
Advancement: 9 HD (Small); 10-13 HD (Medium); 14-19 HD (Large); 20-24 HD (Huge)
Climate/Terrain: Temperate forests
Organization: Solitary or pair
Breath Weapon (Su): A faerie dragon has one type of breath weapon, a 20-foot cone of euphoria gas. Any creature within the area of the gas must succeed on a DC 15 Will save or become dazed for 1d6 rounds.
Spell-Like Abilities: At will - dancing lights, detect magic, ghost sound (DC 13); 3/day - charm monster (DC 17), entangle (DC 14), glitterdust (DC 15), invisibility (DC 15), major image (DC 16), obscuring mist; 1/day - animate objects, mind fog (DC 18), project image (DC 20), summon nature's ally IV; 1/month - commune with nature. Caster level 12th.
Skills: A faerie dragon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.