Dragon, Emerald Wyrmling (CR 2)

Small Dragon (Air)
Alignment: Always lawful neutral
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
Languages: Draconic


AC: 16 (+1 size, +5 natural), touch 11, flat-footed 16
Hit Dice: 6d12+6 (43 hp)
Fort +6, Ref +5, Will +7
Speed: 40 ft., fly 100 ft. (average), burrow 5 ft., swim 60 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +3
Attack: 1 Bite +8, 2 claws +3 melee; Breath +8 ranged
Damage: 1 bite 1d6+1, 2 claws 1d4+0, Breath weapon 2d6 (14)
Special Attacks/Actions: Breath Weapon 2d6 (14)
Abilities: Str 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14
Special Qualities: Object reading, planar travel, sonic immunity
Feats: #Feats: 3
Skills: Skill points: 18
Advancement: 7-8 HD (Small)
Climate/Terrain: Inner Planes, underground
Organization: Solitary or clutch (2-5)
Treasure: Double Standard

Source: Monster Manual II

Combat

Bite: The dragon also can use its bite snatch opponents. Bite attacks use the full attack bonus.

Claw: The dragon also can use its claws to snatch opponents. Claw attacks are at -5 to the attack bonus.

Air Subtype

This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).