Dragon, Emerald Very Young (CR 4)

Medium Dragon (Air)
Alignment: Always lawful neutral
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
Languages: Draconic


AC: 18 (+8 natural), touch 10, flat-footed 18
Hit Dice: 9d12+18 (76 hp)
Fort +8, Ref +6, Will +8
Speed: 40 ft., fly 150 ft. (poor), burrow 5 ft., swim 60 ft.
Space: 5 ft./5 ft.
Base Attack +9; Grapple +11
Attack: 1 Bite +11, 2 claws +6, 2 wings +6 melee; Breath +11 ranged
Damage: 1 bite 1d8+2, 2 claws 1d6+1, 2 wings 1d4+1, Breath weapon 4d6 (16)
Special Attacks/Actions: Breath Weapon 4d6 (16)
Abilities: Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14
Special Qualities: Object reading, planar travel, sonic immunity
Feats: #Feats: 4
Skills: Skill points: 24
Advancement: 10-11 HD (Medium-size)
Climate/Terrain: Inner Planes, underground
Organization: Solitary or clutch (2-5)
Treasure: Double Standard

Source: Monster Manual II

Combat

Bite: The dragon also can use its bite snatch opponents. Bite attacks use the full attack bonus.

Claw: The dragon also can use its claws to snatch opponents. Claw attacks are at -5 to the attack bonus.

Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks are at -5 to the attack bonus.

Air Subtype

This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).