Dragon, Emerald Juvenile (CR 8)

Large Dragon (Air)
Alignment: Always lawful neutral
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
Languages: Draconic


AC: 23 (-1 size, +14 natural), touch 9, flat-footed 23
Hit Dice: 15d12+45 (142 hp)
Fort +12, Ref +9, Will +13
Speed: 40 ft., fly 150 ft. (poor), burrow 5 ft., swim 60 ft.
Space: 10 ft./5 ft. (10 ft. with bite)
Base Attack +15; Grapple +23
Attack: 1 Bite +18, 2 claws +13, 2 wings +13, 1 Tail Slap +13 melee; Breath +18 ranged
Damage: 1 bite 2d6+4, 2 claws 1d8+2, 2 wings 1d6+2, 1 tail slap 1d8+6, Breath weapon 8d6 (20)
Special Attacks/Actions: Breath Weapon 8d6 (20)
Abilities: Str 19, Dex 10, Con 17, Int 18, Wis 19, Cha 18
Special Qualities: Object reading, planar travel, sonic immunity, greater invisibility, fog cloud
Feats: #Feats: 6
Skills: Skill points: 66
Advancement: 16-17 HD (Large)
Climate/Terrain: Inner Planes, underground
Organization: Solitary or clutch (2-5)
Treasure: Double Standard

Source: Monster Manual II

Combat

Bite: The dragon also can use its bite snatch opponents. Bite attacks use the full attack bonus.

Claw: The dragon also can use its claws to snatch opponents. Claw attacks are at -5 to the attack bonus.

Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks are at -5 to the attack bonus.

Tail Slap: The dragon can slap one opponent each round with its tail. A tail slap is at -5 to the attack bonus.

Air Subtype

This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).