Dragon, Crystal Young (CR 4)
AC: 20 (+10 natural), touch 10, flat-footed 20
Hit Dice: 17d12+34 (93 hp)
Fort +9, Ref +7, Will +8
Speed: 40 ft., fly 150 ft. (poor), burrow 5 ft., swim 40 ft.
Space: 5 ft./5 ft.
Base Attack +17; Grapple +20
Attack: 1 Bite +14, 2 claws +9, 2 wings +9 melee; Breath +14 ranged
Damage: 1 bite 1d8+3, 2 claws 1d6+1, 2 wings 1d4+1, Breath weapon 6d6 (17)
Special Attacks/Actions: Breath Weapon 6d6 (17)
Abilities: Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 13
Special Qualities: Cold immunity, planar travel
Feats: #Feats: 6
Skills: Skill points: 23
Advancement: 12-13 HD (Medium-size)
Climate/Terrain: Inner Planes, temperate and cold mountains
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Double Standard
Monster Manual II
Breath Weapon (Su): A crystal dragon's breath weapon is a cone of brilliant light. A target who fails his or her Reflex saving throw (DC 17) takes 6d6 damage and is blinded for 1d4 rounds. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Bite: The dragon also can use its bite snatch opponents. Bite attacks use the full attack bonus.
Claw: The dragon also can use its claws to snatch opponents. Claw attacks are at -5 to the attack bonus.
Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks are at -5 to the attack bonus.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).