Dragon, Crystal Wyrmling (CR 2)

Small Dragon (Air)
Alignment: Always chaotic neutral
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
Languages: Draconic


AC: 15 (+1 size, +4 natural), touch 11, flat-footed 15
Hit Dice: 5d12+5 (37 hp)
Fort +5, Ref +4, Will +4
Speed: 40 ft., fly 100 ft. (average), burrow 5 ft., swim 40 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +2
Attack: 1 Bite +7, 2 claws +2 melee; Breath +7 ranged
Damage: 1 bite 1d6+1, 2 claws 1d4+0, Breath weapon 2d6 (13)
Special Attacks/Actions: Breath Weapon 2d6 (13)
Abilities: Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 11
Special Qualities: Cold immunity, planar travel
Feats: #Feats: 2
Skills: Skill points: 6
Advancement: 6-7 HD (Small)
Climate/Terrain: Inner Planes, temperate and cold mountains
Organization: Solitary or clutch (2-5)
Treasure: Double Standard

Source: Monster Manual II

Combat

Breath Weapon (Su): A crystal dragon's breath weapon is a cone of brilliant light. A target who fails his or her Reflex saving throw (DC 13) takes 2d6 damage and is blinded for 1d4 rounds. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.

Bite: The dragon also can use its bite snatch opponents. Bite attacks use the full attack bonus.

Claw: The dragon also can use its claws to snatch opponents. Claw attacks are at -5 to the attack bonus.

Air Subtype

This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).