Dragon, Crystal Juvenile (CR 7)

Large Dragon (Air)
Alignment: Always chaotic neutral
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
Languages: Draconic


AC: 22 (-1 size, +13 natural), touch 9, flat-footed 22
Hit Dice: 19d12+57 (133 hp)
Fort +12, Ref +9, Will +11
Speed: 40 ft., fly 150 ft. (poor), burrow 5 ft., swim 40 ft.
Space: 10 ft./5 ft. (10 ft. with bite)
Base Attack +19; Grapple +27
Attack: 1 Bite +17, 2 claws +12, 2 wings +12, 1 Tail Slap +12 melee; Breath +17 ranged
Damage: 1 bite 2d6+4, 2 claws 1d8+2, 2 wings 1d6+2, 1 tail slap 1d8+6, Breath weapon 8d6 (20)
Special Attacks/Actions: Breath Weapon 8d6 (20)
Abilities: Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 15
Special Qualities: Cold immunity, planar travel
Feats: #Feats: 7
Skills: Skill points: 44
Advancement: 15-16 HD (Large)
Climate/Terrain: Inner Planes, temperate and cold mountains
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Double Standard

Source: Monster Manual II

Breath Weapon (Su): A crystal dragon's breath weapon is a cone of brilliant light. A target who fails his or her Reflex saving throw (DC 20) takes 8d6 damage and is blinded for 1d4 rounds. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.

Bite: The dragon also can use its bite snatch opponents. Bite attacks use the full attack bonus.

Claw: The dragon also can use its claws to snatch opponents. Claw attacks are at -5 to the attack bonus.

Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks are at -5 to the attack bonus.

Tail Slap: The dragon can slap one opponent each round with its tail. A tail slap is at -5 to the attack bonus.

Grappling: Dragons do not favor grapple attacks, though their Snatch feat use normal grapple rules.

If grappled by a creature the same size or larger, dragon can return the attack with its bite and all four legs (the rear legs deal claw damage). If snatched or crushed by a larger dragon, a dragon can respond only with grapple attacks to try winning free, or with bite or breath weapon attacks. If grappled by a creature smaller than itself, the dragon can respond with any of its physical attacks other than a tail sweep.

The dragon can always use its breath weapon while grappling as well as its spells and spell-like or supernatural abilities, provided it succeeds at Concentration checks.

Air Subtype

This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).