Dragon, Cobalt Young Adult (CR 13)
Large Dragon (Air)
Alignment: Always LE
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
AC: 27(-1 size, +18 natural), touch 9, flat-footed 27
Hit Dice: 17d12+51 (161 hp); DR: 5/magic
Fort +13, Ref +10, Will +13
Speed: 40 ft., fly 150 ft. (poor)
Space: 10 ft./10 ft.
Base Attack +19; Grapple +38
Attack: 1 bite +22, 2 claws +17, 2 wings +17
Damage: 1 bite 1d8+6, 2 claws 1d6+3, 2 wings 1d4
Special Attacks/Actions: Breath weapon 9d4 (21)
Abilities: Str 23, Dex 10, Con 17, Int 16, Wis 17, Cha 16
Special Qualities: Immunity to electricity, water breathing, Entangle CL 3rd, Frightful Presence DC 21, SR 19
Feats: #Feats: 6
Class Skills: Craft (trapmaking), Hide, Skill points: 57, and and Jump
Advancement: 18-19 HD
Climate/Terrain: Temperate or tropical forests and underground.
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure: Triple Standard
Breath Weapon (Su): A cobalt dragon has one type of breath weapon, a line of pulsing magnetic energy. Creatures within the area take force damage (Reflex half). Additionally, creatures within the area are considered bullrushed by the dragon (with a check result equal to the damage dealt). A cobalt dragon has immunity to the breath weapons of other cobalt dragons.
Metalsense (Ex): all ferrous dragons can sense the location and amount of any non-precious metal (precious metals include adamantine, copper, gold, mithral, platinum, and silver) within a distance of 30 feet x the dragon's age category. This makes it nearly impossible to sneak on a ferrous dragon when wearing armor or wielding weapons made of iron or other non-precious metals. Like blindsense, opponents the dragon can't actually see still have total concealment against the dragon.
Spell-like Abilities: 3/day - entangle.
Water Breathing (Ex): A cobalt dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Skills: Craft (trapmaking), Hide, and Jump are considered class skills for cobalt dragons.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).