Dragon, Chromium, Wyrmling (CR 3)
AC: 13 (+1 size, +2 natural), touch 11, flat-footed 13
Hit Dice: 4d12+6 (26 hp)
Fort +6, Ref +5, Will +6
Speed: 40 ft., fly 100 ft. (average), swim 60 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +4
Attack: 1 bite +9, 2 claws +4, 2 wings +4
Damage: 1 bite 1d4+2, 2 claws 1d3+1, 2 wings -
Special Attacks/Actions: Breath weapon 2d8 (14)
Abilities: Str 15, Dex 10, Con 13, Int 12, Wis 13, Cha 12
Special Qualities: Immunity to cold, vulnerability to fire
Feats: #Feats: 2
Class Skills: Appraise, Bluff, Skill points: 12, and and Jump
Advancement: 5-6 HD (Small)
Climate/Terrain: Any cold mountain or underground
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure/Possessions: Triple Standard
Breath Weapon (Su): A chromium dragon has two types of breath weapon, a line of solid ice (cold) and a cone of freezing crystals. Creatures within a cone of freezing crystals take 1 point of Dexterity damage per age category of the dragon (Fortitude half).
Skills: Appraise, Bluff, and Jump are considered class skills for chromium dragons.
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.