Dragon, Chromium, Very young (CR 5)
Medium Dragon (Cold)
Alignment: Always Lawful Evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
AC: 15 (+5 natural), touch 10, flat-footed 15
Hit Dice: 7d12+18 (45 hp)
Fort +8, Ref +6, Will +7
Speed: 40 ft., fly 100 ft. (poor), swim 60 ft.
Space: 5 ft./5 ft.
Base Attack +9; Grapple +12
Attack: 1 bite +12, 2 claws +7, 2 wings +7
Damage: 1 bite 1d8+3, 2 claws 1d6+1, 2 wings 1d4
Special Attacks/Actions: Breath weapon 4d8 (16)
Abilities: Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12
Special Qualities: Immunity to cold, vulnerability to fire
Feats: #Feats: 3
Class Skills: Appraise, Bluff, Skill points: 15, and and Jump
Advancement: 8-9 HD (Medium)
Climate/Terrain: Any cold mountain or underground
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure: Triple Standard
Breath Weapon (Su): A chromium dragon has two types of breath weapon, a line of solid ice (cold) and a cone of freezing crystals. Creatures within a cone of freezing crystals take 1 point of Dexterity damage per age category of the dragon (Fortitude half).
Skills: Appraise, Bluff, and Jump are considered class skills for chromium dragons.
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.