Dragon, Chromium, Old (CR 19)
Huge Dragon (Cold)
Alignment: Always Lawful Evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
AC: 31 (-2 size, +23 natural), touch 8, flat-footed 31
Hit Dice: 25d12+100 (262 hp); DR: 10/magic
Fort +21, Ref +15, Will +20
Speed: 40 ft., fly 100 ft. (poor), swim 60 ft.
Space: 20 ft./10 ft.
Base Attack +27; Grapple +46
Attack: 1 bite +36, 2 claws +31, 2 wings +31, 1 tail slap +31, 1 crush +31
Damage: 1 bite 2d6+11, 2 claws 1d8+5, 2 wings 1d6, 1 tail slap 1d8, 1 crush -
Special Attacks/Actions: Breath weapon 14d8 (29)
Abilities: Str 33, Dex 10, Con 23, Int 20, Wis 21, Cha 20
Special Qualities: Immunity to cold, vulnerability to fire, Pass without trace, Ice shape, Wall of ice, CL 11th, SR 25, Fear aura (DC 28)
Feats: #Feats: 9
Class Skills: Appraise, Bluff, Skill points: 141, and and Jump
Advancement: 26-27 HD (Huge)
Climate/Terrain: Any cold mountain or underground
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure: Triple Standard
Breath Weapon (Su): A chromium dragon has two types of breath weapon, a line of solid ice (cold) and a cone of freezing crystals. Creatures within a cone of freezing crystals take 1 point of Dexterity damage per age category of the dragon (Fortitude half).
Spell-Like Abilities: 3/day - pass without trace (ice and snow only); 2/day - ice shape (as stone shape, but applies to ice instead of stone), wall of ice.
Skills: Appraise, Bluff, and Jump are considered class skills for chromium dragons.
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.