Dragon, Chromium, Juvenile (CR 9)
Large Dragon (Cold)
Alignment: Always Lawful Evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
AC: 20 (-1 size, +11 natural), touch 9, flat-footed 20
Hit Dice: 13d12+13 (97 hp)
Fort +12, Ref +9, Will +12
Speed: 40 ft., fly 100 ft. (poor), swim 60 ft.
Space: 10 ft./10 ft.
Base Attack +15; Grapple +24
Attack: 1 bite +19, 2 claws +14, 2 wings +14, 1 tail slap +14
Damage: 1 bite 1d8+5, 2 claws 1d6+2, 2 wings 1d4, 1 tail slap -
Special Attacks/Actions: Breath weapon 7d8 (20)
Abilities: Str 21, Dex 10, Con 17, Int 16, Wis 17, Cha 15
Special Qualities: Immunity to cold, vulnerability to fire, Pass without trace CL 3rd
Feats: #Feats: 5
Class Skills: Appraise, Bluff, Skill points: 51, and and Jump
Advancement: 14-15 HD (Large)
Climate/Terrain: Any cold mountain or underground
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure: Triple Standard
Breath Weapon (Su): A chromium dragon has two types of breath weapon, a line of solid ice (cold) and a cone of freezing crystals. Creatures within a cone of freezing crystals take 1 point of Dexterity damage per age category of the dragon (Fortitude half).
Spell-Like Abilities: 3/day - pass without trace (ice and snow only).
Skills: Appraise, Bluff, and Jump are considered class skills for chromium dragons.
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.