Dragon, Brown Mature Adult (CR 16)
Huge Dragon (Earth)
Alignment: Usually neutral evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, keen senses, and tremorsense 500 ft.
AC: 29 (-2 size, +21 natural), touch 8, flat-footed 29
Hit Dice: 24d12+144 (300 hp); DR: 10/magic
Fort +20, Ref +14, Will +18
Speed: 60 ft., burrow 60 ft.
Space: 15 ft./10 ft. (15 ft. with bite)
Base Attack +24; Grapple +43
Attack: 1 Bite +33, 2 claws +28, 2 wings +28, 1 Tail Slap +28, 1 crush +28 melee; Breath +33 ranged
Damage: 1 bite 2d8+11, 2 claws 2d6+5, 2 wings 1d8+5, 1 tail slap 2d6+16, 1 crush 2d8+16, Breath weapon 14d6 (28)
Special Attacks/Actions: Breath Weapon, fear (DC 26), SR 25
Abilities: Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Special Qualities: Acid immunity, create water, sandstorm as 7th-level caster
Feats: #Feats: 9
Class Skills: Climb, Hide, Skill points: 102, and Survival
Advancement: 25-26 HD (Huge)
Climate/Terrain: Any desert
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure: Double Standard
Breath Weapon (Su): The brown dragon's breath weapon is a line of acid. It does not use this attack against mounted foes, since it knows that horses are good eating. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Tremorsense (Ex): Brown dragons can automatically sense the location of anything within 500 feet that is in contact with the ground.
Create Water (Sp): The dragon can use this spell-like ability once per day.
Sandstorm (Sp): Once per day, an adult brown dragon can create a vortex of violently churning sand at a distance up to 80 yards away. All creatures within a 60-foot radius of the center of the sandstorm take 1d6 points of damage each round they remain within the sandstorm. Characters in the swirling sands are blinded and must make a Balance check (DC 15) during each round they move more than 5 feet or fall prone.
Frightful Presence (Ex): A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 210 feet are subject to the effect if they have fewer HD than the dragon (24).
A potentially affected creature that succeeds at a Will save (DC 26) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
Dragons ignore the frightful presence of other dragons.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.