Dragon, Brown Great Wyrm (CR 25)
Colossal Dragon (Earth)
Alignment: Usually neutral evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, keen senses, and tremorsense 500 ft.
AC: 38 (-8 size, +36 natural), touch 2, flat-footed 38
Hit Dice: 39d12+429 (682 hp); DR: 20/magic
Fort +32, Ref +21, Will +27
Speed: 60 ft., burrow 60 ft.
Space: 30 ft./20 ft. (30 ft. with bite)
Base Attack +39; Grapple +72
Attack: 1 Bite +48, 2 claws +43, 2 wings +43, 1 Tail Slap +43, 1 crush +43, 1 Tail sweep +43 melee; Breath +48 ranged
Damage: 1 bite 4d8+17, 2 claws 4d6+8, 2 wings 2d8+8, 1 tail slap 4d6+25, 1 crush 4d8+25, 1 tail sweep 2d8+25, Breath weapon 24d6 (40)
Special Attacks/Actions: Breath Weapon, fear (DC 35), SR 34
Abilities: Str 45, Dex 10, Con 33, Int 22, Wis 23, Cha 22
Special Qualities: Acid immunity, create water, sandstorm, summon Huge Air elemental, summon greater air elemental, disintegrate as 17th-level caster
Feats: #Feats: 14
Class Skills: Climb, Hide, Skill points: 240, and Survival
Advancement: 40+ HD (Gargantuan)
Climate/Terrain: Any desert
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure: Double Standard
Breath Weapon (Su): The brown dragon's breath weapon is a line of acid. It does not use this attack against mounted foes, since it knows that horses are good eating. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Tremorsense (Ex): Brown dragons can automatically sense the location of anything within 500 feet that is in contact with the ground.
Create Water (Sp): The dragon can use this spell-like ability once per day.
Sandstorm (Sp): Once per day, an adult brown dragon can create a vortex of violently churning sand at a distance up to 80 yards away. All creatures within a 60-foot radius of the center of the sandstorm take 1d6 points of damage each round they remain within the sandstorm. Characters in the swirling sands are blinded and must make a Balance check (DC 15) during each round they move more than 5 feet or fall prone.
Summon Huge Air Elemental (Sp): Once per day, an old brown dragon can cast summon nature's ally VI to summon one Huge air elemental, 1d3 Large air elementals, or 1d4+1 air elementals of smaller size.
Summon Greater Air Elemental (Sp): Once per day, an ancient brown dragon can cast summon nature's ally VIII to summon one greater air elemental, 1d3 Huge air elementals, or 1d4+1 air elementals of smaller size.
Other Spell-Like Abilities: 1/day - create water; disintegrate.
Frightful Presence (Ex): A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 360 feet are subject to the effect if they have fewer HD than the dragon (39).
A potentially affected creature that succeeds at a Will save (DC 35) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
Dragons ignore the frightful presence of other dragons.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.