Dragon, Bronze Juvenile (CR 8)

Large Dragon (Water)
Alignment: Always Lawful Good
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
Languages: Draconic


AC: 23 (-1 size, +14 natural), touch 9, flat-footed 23
Hit Dice: 15d12+45 (142 hp)
Fort +12, Ref +9, Will +13
Speed: 40 ft., fly 150 ft., (poor), swim 60 ft.
Space: 10 ft./5 ft. (10 ft. with bite)
Base Attack +15; Grapple +23
Attack: 1 Bite +18, 2 claws +13, 2 wings +13, 1 Tail Slap +13, 1 crush +13 melee; Breath +18 ranged
Damage: 1 bite 2d6+4, 2 claws 1d8+2, 2 wings 1d6+2, 1 tail slap 1d8+6, Breath weapon 8d6 (20)
Special Attacks/Actions: Breath Weapon
Abilities: Str 19, Dex 10, Con 17, Int 18, Wis 19, Cha 18
Special Qualities: Electricity immunity, water breathing, speak with animals, Polymorph self , CL 3. Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.
Feats: #Feats: 6
Skills: Skill points: 66
Advancement: 16-17 HD (Large)
Climate/Terrain: Temperate and warm aquatic and underground
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Double Standard

Source: Monster Manual

Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning (8d6 damage Reflex save for half damage DC 20) or a cone of repulsion gas. Creatures within the cone must succeed at a Will save (DC 20) or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 4 rounds. This is a mind-influencing compulsion enchantment. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.

Alternate Form(Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. A dragon can remain in its animal or humanoid form until it wishes to assume a new one or return to its natural form. A true seeing spell or ability reveals the creature's natural form. A creature using alternate form reverts to its natural form when killed, but separated body parts retain their shape. A creature cannot use alternate form to take the form of a creature with a template.

Water Subtype

This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.