Dragon, Brass Young Adult (CR 9)
Large Dragon (Fire)
Alignment: Always Chaotic Good
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
AC: 24 (-1 size, +15 natural), touch 9, flat-footed 29
Hit Dice: 16d12+48 (152 hp); DR: 5/magic
Fort +13, Ref +10, Will +12
Speed: 60 ft., fly 200 ft. (poor), burrow 30 ft.
Space: 10 ft./5 ft. (10 ft. with bite)
Base Attack +16; Grapple +24
Attack: 1 Bite +19, 2 claws +14, 2 wings +14, 1 Tail Slap +14, 1 crush +14 melee; Breath +19 ranged
Damage: 1 bite 2d6+4, 2 claws 1d8+2, 2 wings 1d6+2, 1 tail slap 1d8+6, Breath weapon 5d6 (21)
Special Attacks/Actions: Breath weapon, fear (DC 16), SR 16
Abilities: Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14
Special Qualities: Fire subtype, speak with animals, Endure elements, CL 5, Can also cast cleric spells and those from the Chaos and Knowledge Domains as arcane spells
Feats: #Feats: 6
Skills: Skill points: 38
Advancement: 17-18 HD (Large)
Climate/Terrain: Temperate and warm desert, plains, and underground
Organization: Solitary or clutch (2-5)
Treasure: Double Standard
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire (5d6 damage Reflex save for half damage DC 21) or a cone of sleep. Creatures within the cone must succeed at a Will save (DC 21) or fall asleep, regardless of HD, for 1d6 rounds plus 6 rounds. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.+
A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.