Dragon, Brass Juvenile (CR 7)
Medium Dragon (Fire)
Alignment: Always Chaotic Good
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
AC: 22 (+12 natural), touch 10, flat-footed 22
Hit Dice: 13d12+26 (110 hp)
Fort +10, Ref +9, Will +8
Speed: 60 ft., fly 200 ft. (poor), burrow 30 ft.
Space: 5 ft./5 ft.
Base Attack +13; Grapple +16
Attack: 1 Bite +16, 2 claws +11, 2 wings +11 melee; Breath +16 ranged
Damage: 1 bite 1d8+3, 2 claws 1d6+1, 2 wings 1d4+1, Breath weapon 4d6 (18)
Special Attacks/Actions: Breath weapon
Abilities: Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12
Special Qualities: Fire subtype, speak with animals, Endure elements, CL3, Can also cast cleric spells and those from the Chaos and Knowledge Domains as arcane spells
Feats: #Feats: 5
Skills: Skill points: 19
Advancement: 13-16 HD (Medium-size)
Climate/Terrain: Temperate and warm desert, plains, and underground
Organization: Solitary or clutch (2-5)
Treasure: Double Standard
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire (4d6 damage Reflex save for half damage DC 18) or a cone of sleep. Creatures within the cone must succeed at a Will save (DC 18) or fall asleep, regardless of HD, for 1d6 rounds plus 4 rounds. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.