Dragon, Axial Adult (CR 17)

Huge Dragon (Extraplanar)
Alignment: Always lawful good
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
Languages: Celestial, Common, Draconic, Infernal


AC: 31 (-2 size, +23 natural), touch 8, flat-footed 31
Hit Dice: 20d12+100 (230 hp); DR: 5/magic
Fort +20, Ref +12, Will +15
Speed: 60 ft., fly 150 ft. (average)
Space: 20 ft./10 ft.
Base Attack +21; Grapple +35
Attack: 1 bite +25, 2 claws +20, 2 wings +20, 1 tail slap +20, 1 crush +20
Damage: 1 bite 2d8+6, 2 claws 2d6+3, 2 wings 1d8, 1 tail slap 2d6, 1 crush 2d8
Special Attacks/Actions: Breath weapon 12d6 (28)
Abilities: Str 23, Dex 10, Con 27, Int 18, Wis 19, Cha 28
Special Qualities: Immunity to acid, fire and disease, arcane sight, true strike, Immunity to cold and nonlethal damage, Immunity to poison and mind-affecting effects, Magic circle against chaos, SR 15, Fear aura (DC 29)
Feats: #Feats: 7
Skills: Skill points: 86
Advancement: 22-23 HD (Huge)
Climate/Terrain: Any land and underground (Clockwork Nirvana of Mechanus)
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure: Triple Standard

Source: Dragon #321

Axial dragons are awe-inspiring, draconic embodiments of law who make their homes on the Clockwork Nirvana of Mechanus. These mighty dragons devote their lives to the perfection of thought and body, both in themselves and in all other creatures of the multiverse.

As there are no true standards of perfection, each axial dragon's perception of what is perfect differs. Purity, order, and symmetry are just a few examples of the many ways the universe can be perfected. Axial dragons might pursue the correction or destruction of half-breeds, flawed gemstones, anarchic civilizations, illogical philosophies, and so on in their crusade to order reality.

Axial dragons consider themselves to have the perfect draconic form. Their flawless bodies are sleek, sharply angular, symmetrical, and perfectly proportioned. Their horns and scales sparkle as if just polished. They have two pairs of rigid, fan-shaped wings. Wyrmlings begin life light blue in color and gradually turn deep purple as they age. Despite any wounds received, axial dragons never scar once healed. They are among the healthiest and most robust of dragons, and they are flawlessly sure of themselves.

Axial dragons speak Celestial, Common, Draconic, and Infernal.

Combat

With its mind bent on perfection, an axial dragon turns each battle into a training session to better its fighting skills. It attacks foes with deadly accuracy, often guided by the insight gained from its divination abilities.

Breath Weapon (Su): An axial dragon has one type of breath weapon, a cone of force. A creature within the cone may make a Fortitude save to take half damage.

Spell-like Abilities: 3/day - arcane sight, true strike; 1/day - magic circle against chaos.

Skills: Spellcraft is considered a class skill for axial dragons. Axial dragons receive a +4 racial bonus on all Sense Motive checks.

Extraplanar Subtype

A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures.

Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.