Draconian, Baaz (CR 1)
Medium Monstrous Humanoid
Alignment: Usually neutral evil
Initiative: +0; Senses: Listen +5 and Spot +4
AC: 6 (+6 natural), touch 10, flat-footed 16
Hit Dice: 2d8+4 (13 hp)
Fort +2, Ref +3, Will +2
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple -3
Attack: 2 claws +2 melee, or halfspear +2 melee
Full Attack: 2 claws +2 melee, or halfspear +2 melee
Damage: Claw 1d4, Halfspear 1d6
Special Attacks/Actions: Death throe
Abilities: Str 10, Dex 11, Con 14, Int 10, Wis 9, Cha 10
Special Qualities: SR 11, glide, disease immunity, low metabolism
Feats: Alertness; Run
Skills: Bluff +5, Disguise +5, Gather Information +5, Listen +5, and Spot +4
Advancement: 3-6 HD (Medium-size)
Climate/Terrain: Any land
Organization: Band (4d10)
Treasure: Half standard
Baaz draconians are proficient with all simple and martial weapons.
Death Throe (Su): On the round that a Baaz reaches 0 or fewer hit points, its body turns to stone. The creature that struck the deathblow must roll a successful Dexterity check (DC 13) or have his weapon fused to the draconian. The Baaz "statue" crumbles to dust after 1d4 minutes. Items carried by the Baaz are unaffected by the petrification and subsequent dissolution. Any stuck weapons can be retrieved after the Baaz crumbles away.
Glide (Ex): A Baaz can use its wings to glide, negating any damage from a fall of any height and allowing it to travel horizontally up to four times the vertical distance descended.
Disease Immunity (Ex): Baaz draconians are immune to all natural diseases.
Low Metabolism (Ex): Baaz draconians can survive on one-tenth the food and water it takes to sustain a human.