Dog, Wild (CR 1/3)

Small Animal
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5


AC: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Hit Dice: 1d8+2 (6 hp)
Fort +4, Ref +5, Will +1
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -3
Attack: Bite +2 melee
Full Attack: Bite +2 melee
Damage: Bite 1d4+2
Special Attacks/Actions:
Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Special Qualities:
Feats: Alertness; Track
Skills: Listen +5, Spot +5, Survival +1*, and Swim +5
Advancement: -
Climate/Terrain: Temperate plains
Organization: Solitary
Treasure/Possessions: None

Source: Monster Manual

The statistics presented here describe fairly small dogs such as terriers. They also can be used for small wild canines such as coyotes, jackals, and African wild dogs.

A wild dog resembles a small wolf and is leery of humans.

Skills: Dogs receive a +8 racial bonus to Survival checks when tracking by scent.

Combat

Wild dogs fight as an organized pack. They favor small game, and attack humans and human habitations only in times of great hunger.