Dire Tiger (CR 8)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, Listen +6, and Spot +7
AC: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Hit Dice: 16d8+48 (120 hp)
Fort +13, Ref +12, Will +11
Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +12; Grapple +24
Attack: Claw +20 melee
Full Attack: 2 claws +20 melee and bite +14 melee
Damage: Claw 2d4+8, bite 2d6+4
Special Attacks/Actions: Pounce, improved grab, rake 2d4+4
Abilities: Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Feats: Alertness; Improved Natural Attack (claw); Improved Natural Attack (bite); Run; Stealthy; Weapon Focus (claw)
Skills: Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, and Swim +10
Advancement: 17-32 HD (Huge); 33-48 HD (Gargantuan)
Climate/Terrain: Warm forest
Organization: Solitary or pair
Pounce (Ex): If a dire tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the dire tiger must hit with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A dire tiger can make two rake attacks (+18 melee) against a held creature with its hind legs for 2d4+4 damage each. If the dire tiger pounces on an opponent, it can also rake.
Skills: Dire tigers receive a +4 racial bonus to Hide and Move Silently checks. In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
A dire tiger attacks by running at prey leaping, and clawing and biting as it rakes with its rear claws.