Dire Opossum (CR 2)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: scent and Listen +5
AC: 15 (+3 Dex, +2 natural) touch 13, flat-footed 12
Hit Dice: 3d8+6 (20 hp)
Fort +5, Ref +6, Will +4
Speed: 40 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +4
Attack: Bite +5 melee
Full Attack: Bite +5 melee
Damage: Bite 1d6+1 plus disease
Special Attacks/Actions: Disease
Abilities: Str 13, Dex 17, Con 14, Int 1, Wis 12, Cha 8
Special Qualities: immune to pit viper venom
Feats: Weapon Finesse (bite)
Skills: Hide +8, Listen +5, and Move Silently +9
Climate/Terrain: Temperate land or underground
The dire opossum is an oversized, carnivorous version of the marsupial opossum.
Disease (Ex): Filth fever bite; Fortitude save (DC 12); incubation period 1d3 days; damage 1d3 temporary Dexterity and 1d3 temporary Constitution.