Dire Badger (CR 2)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +6, and Spot +6
AC: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Hit Dice: 3d8+15 (28 hp)
Fort +7, Ref +6, Will +4
Speed: 30 ft., burrow 10 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +4
Attack: Claw +4 melee
Full Attack: 2 claws +4 melee and bite -1 melee
Damage: Claw 1d4+2, bite 1d6+1
Special Attacks/Actions: Rage
Abilities: Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Feats: Alertness; Toughness; Track
Skills: Listen +6 and Spot +6
Advancement: 4-9 HD (Large)
Climate/Terrain: Temperate forest
Organization: Solitary or cete (2-5)
Dire badgers attack with theft sharp claws and teeth.
Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.