Dinosaur, Swindlespitter (CR 1)

Small Animal
Alignment: Always neutral
Initiative: +5 (Dex); Senses: darkvision 60 ft., low-light vision, scent, Listen +5, and Spot +5


AC: 18 (+1 size, +5 Dex, +2 natural), touch 16, flat-footed 18
Hit Dice: 2d8+2 (11 hp)
Fort +4, Ref +8, Will +3
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -4
Attack: Beak +7 melee
Full Attack: Beak +7 melee
Damage: Beak 1d4-1
Special Attacks/Actions: Poison spray
Abilities: Str 9, Dex 21, Con 13, Int 2, Wis 16, Cha 14
Special Qualities: uncanny dodge
Feats: Mobility; Run; Weapon Finesse
Skills: Hide +9*, Listen +5, Move Silently +5*, Sleight of Hand +10, and Spot +5
Advancement: 3-6 HD (Small); 7-9 HD (Medium)
Climate/Terrain: Warm forests
Organization: Solitary or pack (4-16)
Treasure: Standard

Source: Monster Manual III

Combat

A swindlespitter has no interest in fighting other creatures; it relies solely on stealth to acquire its meals. It flees if discovered, either finding a hiding spot or simply running as fast as it can with its ill-gotten gains. If it is cornered, it attempts to blind its pursuers with its poison and dart away. Only as a last resort does a swindlespitter attack with its sharp beak. In large groups, they are slightly more daring, sometimes descending on a nest or camp and carrying off anything not tied down.

Poison Spray (Ex): When threatened, a swindlespitter sprays a corrosive poison in a 15-foot cone from its mouth. Contact; Fort DC 12; initial damage blindness for 2d4 minutes; secondary damage 1d4 Con. The swindlespitter can spray this poison once every 1d4 rounds. Swindlespitters flee from blinded opponents if possible. The save DC is Constitution-based.

Uncanny Dodge (Ex): A swindlespitter is adapted to getting out of the way of larger dinosaurs. It has the ability to react to danger before its senses would normally allow it to do so. It retains its Dexterity bonus to AC even if it is caught flat-footed or struck by an invisible attacker.

Skills: A swindlespitter has a +2 racial bonus on Spot checks and listen checks. *It gains a +2 racial bonus on Hide checks and Move Silently skills when in forested terrain.