Devil, Lead (CR 13)
Large Outsider (Earth, Evil, and Lawful)
Alignment: Always lawful evil
Initiative: -1 (Dex); Senses: Listen +20 and Spot +20
AC: 23 (-1 size, -1 Dex, +15 natural), touch 8, flat-footed 23
Hit Dice: 16d8+48 (120 hp); DR: 20/magic
Fort +13, Ref +9, Will +12
Speed: 20 ft., burrow 20 ft.
Space: 5 ft./10 ft.
Base Attack +16; Grapple +33
Attack: 2 slams +28 melee
Damage: Slam 1d10+13
Special Attacks/Actions: Hell's embrace, improved grab
Abilities: Str 37, Dex 8, Con 17, Int 13, Wis 14, Cha 10
Special Qualities: hellforged, immunities (cold, fire), outsider traits, SR 25
Feats: Cleave; Combat Expertise; Improved Disarm; Power Attack; Track
Skills: Intimidate +18, Jump +31, Knowledge (the planes) +19, Listen +20, Search +19, Spot +20, and Survival +40
Advancement: 17-32 HD (Large); 33-48 (Huge)
Climate/Terrain: Any land and underground
Hell's Embrace (Su): When a lead devil grapples an opponent, it can use dimension door to transport both itself and the opponent to a place within 500 feet and within sight. If the grappled foe succeeds at a Will save (DC 16) the hell's embrace effect fails and neither creature is transported.
Improved Grab (Ex): If a lead devil hits an opponent that is up to two size categories larger than itself with a slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +33). If it gets a hold, it can also use its hell's embrace ability in the same round. Thereafter, the creature has the option to conduct the grapple normally, or simply use its hand to hold the opponent (-20 penalty on grapple checks, but the lead devil is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals slam damage.
Hellforged (Ex): Hellforged devils are immune to critical hits and are not subject to death from massive damage.
Outsider Traits: A hellforged devil has darkvision (60-foot range). It cannot be raised or resurrected.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.
A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction).
A subtype usually applied only to outsiders native to the lawful-aligned Outer Planes. Most creatures that have this subtype also have lawful alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a lawful alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the lawful subtype overcomes damage reduction as if its natural weapons and any weapons it wields were lawful-aligned (see Damage Reduction).