Desiccator (CR 2)
Small Undead (Water)
Alignment: Always neutral evil
Initiative: +5; Senses: darkvision 60 ft., Listen +7, and Spot +7
AC: 15 (+1 size, +1 Dex, +3 natural), touch 12, flat-footed 14
Hit Dice: 4d12 (26 hp)
Fort +1, Ref +2, Will +4
Speed: 20 ft., swim 60 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +1
Attack: Slam +6 melee
Full Attack: Slam +6 melee
Damage: Slam 1d6 plus fatigue
Special Attacks/Actions: Desiccating breath, fatiguing touch
Abilities: Str 16, Dex 12, Con -, Int 8, Wis 11, Cha 13
Special Qualities: elemental turning vulnerability, inescapable craving, undead traits
Feats: Ability Focus (desiccating breath); Improved Initiative
Skills: Listen +7, Search +7, and Spot +7
Advancement: 5-7 HD (Medium), 8-12 HD (Large)
Organization: Solitary or gang (2-5)
This small, salt-encrusted humanoid figure looks parched and gasping. Around it, a dry, hot breeze seems to blow from nowhere.
Desiccators are the dried-out undead remnants of creatures of elemental water. They long to quench their tremendous thirst with the precious fluids of living creatures.
Thanks to their withered forms, desiccators are sometimes mistaken for mummies, although they wear none of the wrappings common to those creatures. Cursed to remain forever bereft of the watery form it had in life, the desiccator envies and despises all living things.
Most desiccators stand about 4 feet tall but weigh only 30 to 40 pounds.
Desiccators speak Aquan.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.