Cyclopskin (CR 2)

Large Giant
Alignment: Often chaotic evil
Initiative: -1 (Dex); Senses: Listen +5 and Spot +3
Languages: Giant


AC: 17 (-1 size, -1 Dex, +6 natural, +3 hide), touch 8, flat-footed 18
Hit Dice: 5d8+15 (37 hp)
Fort +7, Ref +0, Will +1
Speed: 30 ft.
Space: 10 ft./5 ft.
Base Attack +3; Grapple +3
Attack: Huge greatclub +7 melee; huge longspear -1 ranged; or medium-sized sling -1 ranged
Full Attack: Huge greatclub +7 melee; huge longspear -1 ranged; or medium-sized sling -1 ranged
Damage: Huge greatclub 2d6+7; or huge longspear 2d6+5; or medium-sized sling 1d6
Special Attacks/Actions: One-eyed
Abilities: Str 21, Dex 9, Con 17, Int 8, Wis 10, Cha 7
Special Qualities:
Feats: Power Attack
Skills: Climb +5, Jump +5, Listen +5, and Spot +3
Advancement: By character class
Climate/Terrain: Temperate hills and mountains
Organization: Solitary, gang (2-4), or band (5-8)
Treasure: Standard

Source: Converted

Combat

One-eyed (Ex): Cyclopskin suffer a -2 penalty to ranged attacks because they lack depth perception.