Cyclops, Lesser (CR 8)
Alignment: Chaotic evil
Initiative: -1 (Dex); Senses: Spot +4
AC: 18 (-1 size, -1 Dex, +10 natural), touch 8, flat-footed 18
Hit Dice: 13d8+52 (110 hp)
Fort +12, Ref +3, Will +3
Speed: 40 ft.
Space: 5 ft./10 ft. (10-20 ft. with longspear)
Base Attack +9; Grapple +9
Attack: Huge longspear +16/+11 melee; or rock +8/+2 ranged
Full Attack: Huge longspear +16/+11 melee; or rock +8/+2 ranged
Damage: Huge longspear 2d6+12; or rock 2d6+8
Special Attacks/Actions: Rock throwing
Abilities: Str 27, Dex 9, Con 19, Int 6, Wis 8, Cha 6
Special Qualities: Rock catching
Feats: Cleave; Great Cleave; Power Attack
Skills: Climb +13, Jump +13, and Spot +4
Advancement: By character class
Climate/Terrain: Warm mountains
Organization: Solitary or fist (2-5)
Deities and Demigods
Lesser cyclopes are monstrous brutes that enjoy eating human brains. They are easily tricked, but they fight fiercely and to the death.
Rock Throwing (Ex): Adult cyclopes are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. A lesser cyclops can hurl rocks weighing 40 to 50 pounds each (Small objects) with a range increment of 140 feet and a maximum range of five range increments.
Rock Catching (Ex): A cyclops can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a cyclops that would normally be hit by a rock can make a Reflex save to catch it. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus on attacks, the DC increases by that amount.) The giant must be ready for and aware of the attack.