Curst* (CR 6)

Medium Undead
Alignment: Always chaotic neutral
Initiative: +5 (+1 Dex, 4 Improved Initiative); Senses: Listen +3 and Spot +3


AC: 16 (+1 Dex, +2 leather armor, +3 natural), touch 11, flat-footed 15
Hit Dice: 5d12 (32 hp)
Fort +4, Ref +4, Will +2
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +8
Attack: Bastard sword +9 melee
Full Attack: Bastard sword +9 melee
Damage: Bastard sword 1d10+5
Special Attacks/Actions:
Abilities: Str 16, Dex 13, Con -, Int 8, Wis 12, Cha 8
Special Qualities: Undead, regeneration (1/day), cold and fire immunity, turning immunity, SR 17
Feats: Exotic Weapon Proficiency (bastard sword); Improved Initiative; Lightning Reflexes; Mobility; Weapon Focus (bastard sword); Weapon Specialization (bastard)
Skills: Climb +3, Listen +3, Ride +1, and Spot +3
Advancement: By character class
Climate/Terrain: Any land and underground
Organization: Solitary
Treasure: Standard

Source: Monster Compendium: Monsters of Faerûn

See Curst Template.

This is a sample creature derived from a Template.