Colossus, Flesh (CR 27)

Colossal Construct
Alignment: Neutral evil or neutral
Initiative: +2 (-2 Dex, +4 Improved Initiative); Senses: Darkvision 60 ft.
Languages: Knows the languages known by its controlling spirit


AC: 45 (-8 size, -2 Dex, +25 natural, +20 profane) touch 20, flat-footed 47
Hit Dice: 100d10 (550 hp); DR: 15/Epic and adamantine
Fort +33, Ref +31, Will +33
Speed: 40 ft. (can't run)
Space: 40 ft. by 40 ft./25 ft. (reach 40 ft. with Colossal club)
Base Attack +75; Grapple +103
Attack: Colossal club +79 melee or 2 slams +79 melee or thrown object +65 ranged
Damage: Colossal club 6d6+18 or 2 slams 4d6+12 or thrown object (weighing 10 tons or less) 4d6+12
Special Attacks/Actions: Frightful presence, horrific appearance, stomp, stench
Abilities: Str 35, Dex 6, Con -, Int 1 or as controlling spirit, Wis 11 or as controlling spirit, Cha 3 or as controlling spirit
Special Qualities: Construct traits, magic immunity, negative energy affinity
Feats:
Skills: None or as controlling spirit
Advancement: None (abilities may vary by level of possessing spirit)
Climate/Terrain: Any
Organization: Solitary
Treasure: None

Source: Epic Level Handbook

Combat

Construct Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Cannot heal damage (though regeneration and fast healing still apply, if present). Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Not at risk of death from massive damage, but destroyed when reduced to 0 hit points or less; cannot be raised or resurrected. Darkvision 60 ft.

Magic Immunity (Ex): A colossus completely resists st magical and supernatural effects, except where otherwise noted below.

Antimagic Field (Ex): A colossus constantly generates an antimagic field in a 100-foot-radius. The field is an invisible barrier that is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines, except for the colossus's own supernatural abilities.

This effect is otherwise as an antimagic field cast by a 25th-level caster.