Clockwork Eunuch (CR 4)
Alignment: Always neutral
Initiative: +0; Senses: Listen +7 and Spot +7
AC: 17 (+7 natural), touch 10, flat-footed 17
Hit Dice: 5d10+20 (47 hp)
Fort +1, Ref +1, Will +3
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +15
Attack: Large scimitar +7 melee
Full Attack: 2 Large scimitars +7 melee
Damage: Large scimitar 1d8+4
Special Attacks/Actions: Discern lies, grapple, hold person, oil
Abilities: Str 18, Dex 10, Con -, Int 8, Wis 14, Cha 10
Special Qualities: Construct immunities
Feats: Alertness; Skill Focus (Sense Motive)
Skills: Listen +7, Sense Motive +7, and Spot +7
Advancement: 5-7 HD (Large)
Organization: Solitary, pair, or patrol (3-12)
Treasure: No coins, double jewels, standard items (decorations)
Clockwork eunuchs are sensitive to gender, race, and direction. They can recognize as many as fifty unique individuals. This allows them to fight or detain intruders and yet show proper deference to the residents of a palace, harem, or bordello. They can filter out all male visitors from an area, passage, or doorway, while permitting female visitors to pass freely. Likewise, they can make exceptions for particular individuals whom they have been commanded to allow or deny entry.
Discern Lies (Su): As a standard action, a clockwork eunuch can discern if a target within 30 feet is deliberately and knowingly speaking falsehoods. This functions as discern lies but is always active and can affect anyone within 30 feet of the clockwork eunuch. A successful DC 16 Will save renders a target immune to this ability for 1 hour, although the clockwork eunuch is aware of this fact. The save DC is Wisdom based.
Grapple (Ex): The long arms and dull backsides of their scimitar hands allow a clockwork eunuch to secure prisoners, runaway slaves, and harem girls without causing them any serious harm. For this reason, they gain a +8 racial bonus on all grapple checks.
Hold Person (Sp): Once per day, a clockwork eunuch can cast hold person as a 4th-level caster. A DC 14 Will save negates this effect. The save DC is Wisdom-based.
Oil (Ex): Once per day, a clockwork eunuch can release several gallons of slippery oil from a hidden reservoir. This acts like the spell grease but it instead covers a 10-foot-diameter area centered on the clockwork eunuch. This oil remains effective for 1 hour before becoming a sticky mess that does not hinder movement. Those in the area must succeed at a DC 13 Reflex save or fall prone. Clockwork eunuchs are immune to this effect. The save DC is Wisdom-based.