Chordevoc (CR 1/2)
Alignment: Always neutral
Initiative: +4 (Dex); Senses: blindsense 60 ft., low-light vision, Listen +8*, and Spot +6*
AC: 18 (+4 Dex, +2 size, +2 natural), touch 16, flat-footed 14
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +6, Will +2
Speed: 10 ft., fly 60 ft. (good)
Space: 2-1/2 ft./0 ft.
Base Attack +0; Grapple -9
Attack: Talons +6 melee
Full Attack: Talons +6 melee
Damage: Talons 1d3-1
Special Attacks/Actions: -
Abilities: Str 9, Dex 18, Con 12, Int 2, Wis 15, Cha 5
Feats: Flyby Attack, Weapon Finesse (B)
Skills: Hide +16, Listen +8*, Move Silently +6, and Spot +6*
Climate/Terrain: Warm plains
Heroes of Battle
Chordevocs are bred to attack, and they're well equipped for combat in spite of their miniature size and fairly low Strength scores. A chordevoc prefers to fight on the wing, swooping in to slash with its talons (it uses both as a single attack), then veering away to fly out of reach.
Blindsense (Ex): A chordevoc notices and locates creatures within 60 feet. Opponents still have total concealment against a creature with blindsense.
Skills: A chordevoc's feathers provide excellent camouflage, granting it a +4 racial bonus on Hide checks.
*A chordevoc has a +4 racial bonus on Spot and listen checks. These bonuses are lost if its blindsense is negated.