Chordevoc (CR 1/2)
Alignment: Always neutral
Initiative: +4 (Dex); Senses: blindsense 60 ft., low-light vision, Listen +8*, and Spot +6*
AC: 18 (+4 Dex, +2 size, +2 natural), touch 16, flat-footed 14
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +6, Will +2
Speed: 10 ft., fly 60 ft. (good)
Space: 2-1/2 ft./0 ft.
Base Attack +0; Grapple -9
Attack: Talons +6 melee
Full Attack: Talons +6 melee
Damage: Talons 1d3-1
Special Attacks/Actions: -
Abilities: Str 9, Dex 18, Con 12, Int 2, Wis 15, Cha 5
Feats: Flyby Attack, Weapon Finesse (B)
Skills: Hide +16, Listen +8*, Move Silently +6, and Spot +6*
Climate/Terrain: Warm plains
Heroes of Battle
Blindsense (Ex): A chordevoc notices and locates creatures within 60 feet. Opponents still have total concealment against a creature with blindsense.
Skills: A chordevoc's feathers provide excellent camouflage, granting it a +4 racial bonus on Hide checks.
*A chordevoc has a +4 racial bonus on Spot and listen checks. These bonuses are lost if its blindsense is negated.
Chordevocs are bred to attack, and they're well equipped for combat in spite of their miniature size and fairly low Strength scores. A chordevoc prefers to fight on the wing, swooping in to slash with its talons (it uses both as a single attack), then veering away to fly out of reach.