Chaond (CR 1)
Alignment: Usually chaotic
Initiative: +2 (Dex)
AC: 12 (+2 Dex), touch 12, flat-footed 10
Hit Dice: 1d8+2 (6 hp)
Fort +4, Ref +4, Will +1
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1
Attack: Sickle +2 melee, or dart +3 ranged
Full Attack: Sickle +2 melee, or dart +3 ranged
Damage: Sickle 1d6+1, dart 1d4+1
Special Attacks/Actions: Shatter
Abilities: Str 13, Dex 15, Con 14, Int 10, Wis 9, Cha 6
Special Qualities: Acid resistance 5, cold resistance 5, outsider traits, sonic resistance 5, warrior
Skills: Escape Artist +5, Jump +5, Move Silently +4, and Tumble +5
Advancement: By character class
Climate/Terrain: Any land and underground
Organization: Solitary or twins
Monster Manual II
Shatter (Sp): Once per day, a chaond can use shatter (caster level 1st or the chaond's character level, whichever is higher; save DC 11).
Skills: A chaond receives a +2 racial bonus on Escape Artist and Tumble checks.
Outsider Traits: A planetouched has darkvision (60-foot range). It cannot be raised or resurrected.