Changeling Spy, 3rd-Level Rogue (CR 3)
Medium Humanoid (Shapechanger)
Alignment: Usually neutral
Initiative: +6 (+2 Dex, +4 Improved Initiative)
AC: 17 (+2 Dex, +5 +1 chain shirt), touch 12, flat-footed 15
Hit Dice: 3d6 (13 hp)
Fort +1, Ref +5, Will +2
Speed: 30 feet
Space: 5 ft./5 ft.
Base Attack +2; Grapple +1
Attack: Masterwork rapier +5 melee or light crossbow +4 ranged
Full Attack: Masterwork rapier +5 melee or light crossbow +4 ranged
Damage: Masterwork rapier 1d6-1/18-20, light crossbow 1d8/19-20
Special Attacks/Actions: Sneak attack +2d6
Abilities: Str 8, Dex 14, Con 10, Int 13, Wis 12, Cha 15
Special Qualities: Changeling traits, change shape, evasion, trap sense +1, trapfinding
Feats: Improved Initiative; Weapon Finesse
Skills: Balance +3, Bluff +10, Diplomacy +6, Disable Device +7, Disguise +8 (+10 acting), Gather Information +8, Hide +7, Intimidate +6, Jump +0, Move Silently +7, Search +7, Sense Motive +10, and Tumble +7
Advancement: By character class
Organization: Solitary or gang (1 plus 2-4 changeling warriors)
Treasure: Standard (including masterwork rapier and +1 chain shirt)
Monster Manual III
Changeling spies deal in information and avoid combat unless they have allies to support them. Some changeling spies use their natural charisma to lead small gangs of cloaked changeling warriors, relying on their minions to create flanking opportunities for sneak attacks.
Sneak Attack (Ex): An changeling can make a sneak attack like a rogue, dealing an extra 2d6 points of damage whenever a foe is denied its Dexterity bonus or when the changeling is flanking.
- +2 racial bonus on saving throws against sleep and charm effects.
- +2 racial bonus on Bluff, Intimidate, and Sense Motive checks.
- Natural Linguist: Changelings add Speak Language to their list of class skills for any class they adopt.
Minor Change Shape (Su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This is not an illusory effect but a minor physical alteration of a changeling's facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until she changes shape again. A changeling reverts to her natural form when killed. A true seeing spell reveals her natural form. Using this ability is a full-round action.
Skills: *When using its minor change shape ability, a changeling gets a +10 circumstance bonus on Disguise checks.
A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype.
Traits: A shapechanger possesses the following traits (unless otherwise noted in a creature's entry).
- Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description.
- Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.