Changeling, 1st-Level Warrior (CR 1/2)

Medium Humanoid (Shapechanger)
Alignment: Usually neutral
Initiative: +1 (Dex); Senses: Spot +1
Languages: Common


AC: 14 (+1 Dex, +3 studded leather), touch 11, flat-footed 13
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +1, Will -1
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +0
Attack: Rapier +2 melee or light crossbow +2 ranged
Full Attack: Rapier +2 melee or light crossbow +2 ranged
Damage: Rapier 1d6-1/18-20, light crossbow 1d8/19-20
Special Attacks/Actions:
Abilities: Str 8, Dex 13, Con 12, Int 10, Wis 9, Cha 11
Special Qualities: Changeling traits, minor change shape
Feats: Weapon Finesse
Skills: Bluff +2, Disguise +0*, Intimidate +2, Jump +0, Sense Motive +2, and Spot +1
Advancement: By character class
Climate/Terrain: Any
Organization: Solitary, gang (2-4 plus 1 3rd-level leader), or clan (10-60 plus 30% noncombatants plus 3rd-level boss per 10 adults, 2 5th-level elders, plus 1 7th-level clan head)
Treasure/Possessions: Standard

Source: Monster Manual III

Changelings are reluctant fighters, preferring to intimidate or bluff their opponents. When forced to fight, they fight defensively while assessing their chances of winning the fight. Changelings are nor above running when they find themselves in a losing situation.

Minor Change Shape (Su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This is not an illusory effect but a minor physical alteration of a changeling's facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until she changes shape again. A changeling reverts to her natural form when killed. A true seeing spell reveals her natural form. Using this ability is a full-round action.

Skills: *When using its minor change shape ability, a changeling gets a +10 circumstance bonus on Disguise checks.

Shapechanger Subtype

A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype.

Traits: A shapechanger possesses the following traits (unless otherwise noted in a creature's entry).