Celestial Charger* (CR 13)

Large Magical Beast
Alignment: Always chaotic good
Initiative: +4 (Dex); Senses: darkvision 60 ft., low-light vision, scent, Listen +15, and Spot +15


AC: 24 (-1 size, +4 Dex, +6 natural, +5 bracers of armor +5), touch 13, flat-footed 20
Hit Dice: 8d10 plus 7d8+75 (155 hp); DR: 10/magic
Fort +16, Ref +12, Will +15
Speed: 60 ft.
Space: 10 ft./5 ft.
Base Attack +13; Grapple +24
Attack: Horn +22 melee
Full Attack: Horn +22 melee and 2 hooves +14 melee
Damage: Horn 1d8+10, Hoof 1d4+3
Special Attacks/Actions: Turn undead 13/day, Smite Evil (+4) 1/day, spells
Abilities: Str 24, Dex 18, Con 20, Int 13, Wis 27, Cha 22
Special Qualities: immunity to poison, charm and compulsion, magic circle against evil, acid, cold and electricity resistance 10, spell-like abilities, wild empathy
Feats: Alertness; Combat Casting; Extra Turning; Improved Turning; Run; Skill Focus (Survival)
Skills: Concentration +11, Knowledge (nature) +8, Listen +15, Move Silently +12, Spellcraft +5, Spot +15, and Survival +15 (+17 aboveground)*
Advancement: -
Climate/Terrain: Seven Mounting Heavens of Celestia
Organization: Solitary
Treasure: None

Source: Monster Manual

A celestial charger is a heavy warhorse with the Celestial Template

Combat

Smite Evil (su): Once per day a celestial charger can make a normal melee attack to deal 4 points extra damage against an evil foe.

Special Qualities: Darkvision out to 60 ft.; Damage reduction 5/magic; Resistance 5 to acid, cold, electricity; Spell resistance 9.

This is a sample creature derived from a Template.