Catfolk, 1st-Level Warrior (CR 1/2)

Medium Humanoid (Catfolk)
Alignment: Usually chaotic neutral
Initiative: +2 (Dex); Senses: low-light vision and Listen +5
Languages: Common, Feline


AC: 15 (+2 Dex, +2 leather, +1 natural), touch 12, flat-footed 13
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +2, Will -1
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Rapier +3 melee or longbow +3 ranged
Full Attack: Rapier +3 melee or longbow +3 ranged
Damage: Rapier 1d6+1/18-20, longbow 1d8/x3
Special Attacks/Actions: -
Abilities: Str 13, Dex 15, Con 12, Int 10, Wis 9, Cha 10
Special Qualities:
Feats: Weapon Finesse
Skills: Listen +5 and Move Silently +6
Advancement: By character class
Climate/Terrain: Warm plains
Organization: Solitary or gang 2-5 plus 0-1 tigers)
Treasure: Standard

Source: Miniatures Handbook

Combat

Catfolk are prone to leaping impulsively into combat. If combat turns against them, they don't hesitate to bound away.

Skills: Catfolk have a +2 racial bonus on Listen and Move Silently checks.

The catfolk warrior presented here had the following ability scores before racial adjustments: Srr 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.