Caribou (CR 1/3)

Medium Animal
Alignment: Always neutral
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +3, and Spot +2


AC: 14 (+1 Dex, +3 natural) touch 11, flat-footed 13
Hit Dice: 2d8+2 (11 hp)
Fort +4, Ref +4, Will +0
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Gore +2 melee
Full Attack: Gore +2 melee
Damage: Gore 1d4+1
Special Attacks/Actions: -
Abilities: Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4
Special Qualities:
Feats: Endurance
Skills: Listen +3 and Spot +2
Advancement: 3-4 HD (Medium); 5-6 HD (Large)
Climate/Terrain: Cold plains
Organization: Herd (11-20)
Treasure: None

Source: Frostburn

Combat

Caribou usually flee from predators or threats. However, if cornered they can attack with a powerful butt of their antlers. Caribou can be trained to serve as pack beasts or drag loads, such as sledges.

Scent (Ex): A caribou can detect opponents within 30 feet. The exact location is not revealed unless the creature is within 5 feet.

Carrying Capacity: A light load for a caribou is up to 75 pounds; a medium load, 76-150 pounds; and a heavy load, 151-225 pounds. A caribou can drag 1,125 pounds.