Camel, Dromedary (CR 1)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5
AC: 13 (-1 size, +3 Dex, +1 natural), touch 12, flat-footed 10
Hit Dice: 3d8+6 (19 hp)
Fort +5, Ref +6, Will +1
Speed: 50 ft.
Space: 10 ft./5 ft.
Base Attack +2; Grapple +10
Attack: Bite +0 melee*
Full Attack: Bite +0 melee*
Damage: Bite* 1d4+20 (*A dromedary's bite is treated as a secondary attack and adds only 1/2 the camel's Strength bonus to the damage roll.)
Special Attacks/Actions: -
Abilities: Str 18, Dex 16, Con 14, Int 1, Wis 11, Cha 4
Special Qualities: sure feet
Feats: Alertness; Endurance
Skills: Listen +5 and Spot +5
Climate/Terrain: Warm deserts
Organization: Domesticated or herd (6-30)
Dromedaries are known for their ability to travel long distances without food or water. A dromedary is a one-humped camel, and it thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher.
Carrying Capacity: A light load for a dromedary is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A dromedary can drag 4,500 pounds.