Camel, Dromedary (CR 1)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5
AC: 13 (-1 size, +3 Dex, +1 natural), touch 12, flat-footed 10
Hit Dice: 3d8+6 (19 hp)
Fort +5, Ref +6, Will +1
Speed: 50 ft.
Space: 10 ft./5 ft.
Base Attack +2; Grapple +10
Attack: Bite +0 melee*
Full Attack: Bite +0 melee*
Damage: Bite* 1d4+20 (*A dromedary's bite is treated as a secondary attack and adds only 1/2 the camel's Strength bonus to the damage roll.)
Special Attacks/Actions: -
Abilities: Str 18, Dex 16, Con 14, Int 1, Wis 11, Cha 4
Special Qualities: sure feet
Feats: Alertness; Endurance
Skills: Listen +5 and Spot +5
Climate/Terrain: Warm deserts
Organization: Domesticated or herd (6-30)
Dromedaries are known for their ability to travel long distances without food or water. A dromedary is a one-humped camel, and it thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher.
Sure Feet (Ex): Dromedary camels have broad feet that help them travel easily over sand and similar loose surfaces. They treat shallow sand as normal terrain and deep sand as shallow sand.
Carrying Capacity: A light load for a dromedary is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A dromedary can drag 4,500 pounds.