Buso, Tigbanua (CR 3)

Medium Monstrous Humanoid
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: Listen +7 Spot +8
Languages: Buso


AC: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Hit Dice: 8d8+3 (39 hp)
Fort +2, Ref +7, Will +6
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +8; Grapple +3
Attack: 2 claws +10 melee, bite +5 melee
Full Attack: 2 claws +10 melee, bite +5 melee
Damage: Claw 1d6 plus curse, bite 1d6
Special Attacks/Actions: Fear aura, tagamaling curse
Abilities: Str 11, Dex 14, Con 10, Int 2, Wis 11, Cha 9
Special Qualities: -
Feats: Alertness; Toughness; Weapon Finesse
Skills: Listen +7 Spot +8
Advancement: 9-11 HD (Medium-size); 12-24 HD (Large)
Climate/Terrain: Temperate and warm forest and mountains
Organization: Solitary or pack (2-6)
Treasure: None

Source: Oriental Adventures

Combat

Not noted for their intelligence, tigbanua busos make crude attacks by leaping at lone travelers and helpless villagers under the cloak of night. Though hardly brave, they are extremely ferocious and attack whenever the opportunity presents itself.

Fear Aura (Su): A tigbanua buso is shrouded in a constant aura of fear. Creatures within a 10-foot radius must succeed at a Will save (DC 13) or cower for as long as they remain in the aura and for 1d4+2 rounds thereafter. Cowering creatures are frozen in fear, lose their Dexterity bonus to AC (if any), and can take no actions. Foes gain a +2 bonus on attack rolls against them. Whether or not the save is successful, that creature cannot be affected again by that buso's fear aura for one day.

Tagamaling Curse (Su): A humanoid wounded by a tigbanua buso's claw attack must succeed at a Fortitude saving throw (DC 14) or contract a terrible curse. Each night, there is a cumulative 1% chance (1% the first night, 2% the second night, 3% the third night, and so on) that a cursed character undergoes a horrible transformation that lasts the duration of the night. The transformed victim becomes a tagamaling buso: Its feet become long and bony, its eyeballs fuse together into a single red or yellow eye, its hands sprout sharp claws, and its teeth enlarge into horrible fangs. The tagamaling buso's Intelligence score becomes 2 for the duration of the transformation, and the creature attacks every creature it sees.

In tagamaling form, a character cannot use any exceptional, supernatural, or spell-like abilities, spells, skills based on Intelligence or Charisma, or class abilities. It attacks with claws and bite like a tigbanua buso, using its normal attack bonus for the claws and the same bonus -5 for the bite attack. A Medium-size tagamaling's claws deal 1d4 points of damage (plus any Strength modifier), and its bite deals 1d3 points of damage plus 1/2 Strength modifier). A Small tagamaling's claws deal 1d3 points of damage, and its bite deals 1d2 points. The Challenge Rating of a tagamaling buso is the same as the base creature -3 (minimum 1/2).

When dawn arrives, the transformed victim returns to its natural form and retains no memory of any actions committed during the night. The character is fatigued the next day, suffering a -2 penalty on Strength and Dexterity and being unable to charge or run. A cursed character can be cured with remove disease or remove curse within the first ninety-nine days of infection. When the chance of transformation reaches 100% (after one hundred days), the victim can no longer be cured by any means short of a wish or miracle.