Brownie (CR 1)
Alignment: Lawful Good
Initiative: +7 (Dex); Senses: low-light vision, Listen +12, and Spot +12
Languages: Brownies speak their own language and those of elves, pixies, sprites, and halflings, as well as Com
AC: 18 (+7 Dex and +1 size), touch 18, flat-footed 11
Hit Dice: 1/2d6 (1 hp)
Fort +11, Ref +3, Will +4
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -8
Attack: Tiny sword +8 melee
Full Attack: Tiny sword +8 melee
Damage: tiny sword 1d3 (crit x3)
Special Attacks/Actions: Spells
Abilities: Str 3, Dex 25, Con 13, Int 14, Wis 14, Cha 14
Special Qualities: Invisible, Spells
Feats: Weapon Finesse; Alertness; Craft Wondrous Item
Skills: Craft +6 (farming), Craft +6 (folk medicine), Hide +17, Knowledge +4 (fey lore), Listen +12, and Spot +12
Advancement: by class
Climate/Terrain: Temperate rural homes
Keen senses (Ex): Brownies have amazing senses of hearing, smell, and sight.
Invisibility to Mortals (Sp): Brownies, like most fey, can't be seen if they don't want to be seen. Sometimes it's possible to perceive the faintest glimmer in the air, like the shimmering of air over pavement on a hot day, when a brownie is present, but brownies are good enough at concealment that this almost never matters. Other fey and rare mortals with second sight can see them anyway. If dispelled, brownies can become invisible again after a round.
Spell-like Abilities: Brownies use spells to harass and drive away enemies. They can use the following spells, once per day: protection from evil, ventriloquism, dancing lights, continual flame, mirror image (3 images), confusion, and dimension door.
If cornered and unable to attack with spells, brownies attack with their miniature short swords.
Brownies prefer not to engage in combat, and only do so if threatened. Angry brownies rarely meet their foes in hand to hand combat, relying instead on magic.
Converted from the Monstrous Compendia, For Faerie, Queen and Country, Dragon issues 158 and 239, and Tall Tales of the Wee Folk.